Our goal for this project is to be able to remix a resource — transforming it into something more inclusive and accessible for learners of different contexts without losing its essence. In the last module, we learned that keeping the learners at the heart of our processes can help us to design learning experiences that they can thrive in. Here are other frameworks you can review that will help you accomplish this project. You may already be familiar with some of these!
As you go through these resources, it’ll help to keep this question in mind: What do these different frameworks say about making inclusive and accessible resources?
Universal Design for Learning
Mayer’s Cognitive Multimedia Learning
- Universal Design for Learning (UDL) is an approach to teaching and learning that offers flexibility in the ways that learners access material and show what they know. When thinking about what prevents learners from learning, UDL offers a reframe – it is the learning environment, not our students, that is disabled.
- The SAMR Model is a framework that categorizes four different degrees of technology integration. Instead of thinking of the model as a staircase where one degree is better than the other, we can think of SAMR as a spectrum that can help us incorporate technology in ways that reflect our intentions for the learning experience.
- Mayer’s Cognitive Theory of Multimedia Learning proposes that while using multimedia in a learning experience can make learning more effective, not all uses of multimedia are equally effective. We can design multimedia resources to be more effective through an understanding of how the brain processes information.